Feb 19, 2014

Why Multi Bot is a better SDCC Exclusive than the Energy Zoids.

Rumor has it that the Energy Zoids are going to be the SDCC Exclusive for 2014. It kinda makes sense, but I think Multi-Bot would be a better exclusive.

The Energy Zoids are the bottom of the barrel of Vintage MOTU. 2014 is the 29th Anniversary of She-Ra... Mattel says it's the 30th because some of the earlier figures were manufactured in 84... Following that Logic He-Man's 30th would have been in 2011. But I digress.

Multi-Bot is bottom barrel too, but he is from the Evil Horde. So, Evil Horde, She-Ra's 29th... See where I'm going with this?

Now, Why not save Multi Bot for 2015? Theoretical price increase. It COULD cause an abrupt end to the line and missing out on Modulok's lesser half because of the Proto-Beyblades is almost blasphemous. I know it's unlikely seeing that Neitlich stated that they're trying to maximize the slots to complete MOTU and POP by 2015 and a slot that can fit in 2 figures is better than a slot that can fit only one.
The Zoids seem cheaper to make since they're just 2 heads on two torsos and Twistoid's arms (who could partially be reused on Weaponstronic AKA Artilla). We can totally McGyver Rotar's with Syklone and He-Man parts. What's stopping Mattel from making The Zoids as the Holiday Item. The $35 item being the zoids makes sense since they're basically 2 Upper body halves with weapons.

Multibot while being 1 character, has enough pieces to make TWO Full Figures. Seeing that MODULOK ON HIS OWN was $40 and you can build 1.5 FULL Figures with him, I guess that $55- $60 For Multibot would be "Mattel Reasonable" (Since they believe $20 is reasonable enough for Kowl and Loo-Kee.) How can Multibot work in classics? Look at Modulok, who has LESS Pieces than vintage.
Since I don't have a MOTUC MODULOK yet, I used the same vintage pic to show you how many pieces MOTUC Modulok has compared to vintage.

With Multibot we COULD more or less expect the same...
Let's Look at Multi-Bot. He's basically Two Figures, 2 Extra Legs and a Segment to join both Torsos. He'd keep the 5 Y Joints in a special arrangement (1 for the heads) and the other 4 to use for arms or legs. Then there's the split laser. So in theory everything balances out. If they have to keep to the X amount of accessories per SKU.
You take 1 "body" and have that come with 2 of the Y joints and the laser.
Then the second "body" comes with the extra legs, 2 Y joints and the torso connector piece.
Which can kinda justify the possible $55-$60 tag... If Multi Bot is treated as 2 SKUs... That's for Mattel to figure it out, not me.

Now why do I REALLY Want Multi Bot for?
The same reason why most people want him in the first place...

MEGABEAST!! Which, sadly will not be as impressive unless Mattel allows the Horsemen to make some additional new Pieces for Multibot since Design couldn't truly replicate Modulok's ability to split at the torso and we need that to create MEGABEAST. Starting with a Special Modulok Torso that can be connected to any of the Multi bot  bodies, otherwise the Mega Beast would be Modulok with a Multi Bot Body for a butt. We need to be able to combine the bodies of Modulok with Multibot (even if we have to cheat with an Extra torso for Modulok...)

If we wait for 2015 for Multi Bot we may be hit by the infamous Price Increase that may screw us out of MEGABEAST!! I never had Multibot as a kid... just 1.5 Moduloks (The point five was the remaining pieces of the First Modulok...) So, I had a taste and I want to be satiated with a MOTUC MEGABEAST!! This can only happen if we have Multi Bot, who needs a boatload of more new tooling than the Zoids would ever need.

With Rio Blast coming in 2014 we have the following 9 Vintage Characters missing: (Not counting the 5 variants missing)
Heroic Warriors:
Gwildor
Rotar

Evil Warriors:
Saurod
Ninjor
Twistoid

Evil Horde:
Dragstor
Multi-Bot

Snakemen:
Tunglashor
Squeeeeze

Rotar and Twistoid would be one Large scale slot, Multibot would be a second Large Scale Slot. That leaves us 6 Slots for vintage figures. (maybe less if November and December are Vintage MOTU)
We'll be able to figure out Half of 2015's Basic Club Eternia Figures with the remaining 6 vintage slots right there, then there's 2-3 POP slots (depends on the last 2 Club Etheria Slots). We have NA's Mara, making 9-10 Basic figure slots used. That is assuming Mattel pushes Multibot for SDCC 14 and the Zoids for the 2013 Holiday Item. If the name of the game is Maximizing slots, we can't fool around and leaving these large scale guys to 2015 when we have 5 Variants (I'd consider the He-Man vs Skeletor Laser Figures 2 pack for SDCC 2015.)

Aside the few "curveball" slots, by July we'll figure out 2015. And my gut is telling me that we MAY get Dare and Skeleteen before the end of 2015...


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